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I don't see why that reasoning should necessarily be wrong when considering team construction.That's an interesting one. Purplegoo wrote:Every game of Blood Bowl we play, most turns we turn down the maximum, super best turn (even if it's pretty likely in relative terms), because we're mitigating, in part, against the unlikely, cataclysmic fail. Like practicing OTS attempts / defences if we get this right pre-event, advantage us at EB. Joking aside, Bren, this is the kind of nonsense that we can perhaps bottom out and 'solve' remotely. Don't know.Īnyway - long story short, Indi agrees with me, so I'm worried now. I don't see why that reasoning should necessarily be wrong when considering team construction if I believe most of the time I am going to have enough RRs / can probably wear giving my opponent a RR one game in six (or less, I seem to remember it's less than that, but I don't have my sheet now), I should likely take the Fan(s)? Maybe I'm playing Dwarfs and even a -1 PI gives me a proper issue in an agility favoured meta, but giving one set of opponent Elves a RR, while more likely and annoying in it's own way, is not half ending. Every game of Blood Bowl we play, most turns we turn down the maximum, super best turn (even if it's pretty likely in relative terms), because we're mitigating, in part, against the unlikely, cataclysmic fail. My thinking while subjectively reviewing the maths was not just about avoiding a -2 PI, but I find that rationale far from outrageous. I did my analysis for one race in an environment where I knew my likely match-ups and the amount of bits they'd have (Eurobowl), but it could well come out differently if I did it for the next weekend with different rules. (Final Max starting TV: 1240)Īfter each game, the advancing coach chooses to place 1 extra skill (Max of 2 skills for T1, T2 and T3 teams still applies) on a specified player.I don't actually believe there is a one size fits all right answer. Team creation up to 1100 TV, then you add: 4 single skills and 2 doubles skill - maximum 2 skills to one player.
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Team creation up to 1100 TV, then you add: 5 single skills and 1 doubles skill - maximum 2 skills to one player. Tier 2: Chaos, Elven Union, High Elves, Humans, Khemri, Necromantic, Nurgle, Underworld, Kislev Circus, Vampire Team creation up to 1100 TV, then you add: 4 single skills - maximum 2 skills to one player. Tier 1: Amazon, Bretonnian, Chaos Dwarf, Dark Elves, Dwarf, Lizardmen, Norse, Orc, Skaven, Undead, Wood Elves Players qualified for the Play-Offs will create a brand new team with any races available in the game and keep it for the whole competition. It lasts 4 weeks and finishes August 16th 2018. The Play-Offs are a 64 player single-elimination tournament starting July 16th 2018.
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We still have hundreds of coaches and a motivated admin team. We're also switching to a turn duration of two minutes, instead of three, for the Champion Ladder season 22 and onward.įinally, after nearly two years of prize pool on three platforms and 16 seasons, the Champion Cup 21 will be the last cup featuring a prize pool in cash.
#BLOOD BOWL 2 FAN FACTOR TRIAL#
After a few weeks of trial and a close look at the data, we're going back to a maximum TV gap of 500. Some of you might know that we did some tests tweaking the maximum TV gap in the matchmaking system. Starting from season 22 and onward, the tiebreaker criterias in the Champion Ladder are: We have some important changes for this new season. The Champion Ladder Season 22 of the Cabalvision Official League will start tomorrow February 20th at 12PM CET / 11AM GMT / 6AM EST / 3AM PST!Ĭongratulations to the winners of Champion Cup 20!